The role of parents: Addressing elementary school children’s gadget addiction through traditional games
Main Article Content
Abstract
The rapid development of technology—particularly the use of gadgets among children—is increasingly threatening the survival of traditional games, which are beginning to disappear and are no longer played by elementary school-aged children. While the roles of schools, communities, and organizations have been discussed in previous studies, there has been no discussion of the role of parents in preserving traditional games. This study aims to examine the role of parents as both subjects and the “first school” for children at home in guiding and teaching traditional games to their children, as well as the role of parents in fulfilling their obligations as the “first school” for children in the home environment. This study employs a qualitative descriptive approach using in-depth interviews with 18 informants, consisting of parents, children, and teachers. The results of this study indicate that parents in Tenggilisrejo Village are adequately fulfilling their responsibilities in teaching their children some of the traditional games they know, although not very frequently, with obstacles such as a lack of play areas and peers. It is hoped that synergy between parents, teachers or schools, and the community can foster collaboration to ensure that traditional games are preserved and to create a balance amid technological advancements.
Article Details
Almanfaluthi, B., & Juniar, J. (2020). Konsep Motion Graphics Pengenalan Layang-Layang Sebagai Budaya Bangsa. Jurnal Desain, 7(2), 99. https://doi.org/10.30998/jd.v7i2.5361
Arum Rukmasari, E., Grhaha Ramdhanie, G., Salma Putri, A., Zauqi Fadlurrohman, I., Salma Hafizhah, D., Kunci, K., Tradisional, P., & Dasar, S. (2024). PERMAINAN TRADISIONAL: ALTERNATIF SEHAT UNTUK MENGURANGI KETERGANTUNGAN GAWAI PADA ANAK USIA SEKOLAH DASAR TRADITIONAL GAMES: A HEALTHY ALTERNATIVE TO REDUCE GADGETS DEPENDENCE IN ELEMENTARY SCHOOL CHILDREN INFO ARTIKEL ABSTRAK. https://idm.or.id/JCS/index.php/JCS
Astanti, A. V., Ma’sumatul Fitroh, E., Abdurrahman, U. K. H., & Pekalongan, W. (n.d.). Eksplorasi Etnomatematika Pada Permainan Tradisional di Daerah Kabupaten Batang.
Faradianti1, E. (2025). DAMPAK DURASI SCREEN TIME TERHADAP KUALITAS TIDUR PADA ANAK SEKOLAH DASAR: STUDI KASUS DI GORONTALO. https://istanajurnal.org/index.php/JMH/index
Hadyansah, D., Rama, A., Septiana, A., Budiman, S., Pasundan, I., Adha Septiana, R., & Budiman, A. (2021). Jurnal Aksara Raga Permainan Tradisional Sebagai Nilai-Nilai Kearifan Lokal (Vol. 3).
Harahap, N. S., & Jaelani, A. (n.d.). Etnomatematika pada Permainan Tradisional Engklek.
Harianti, D. S., Prasetyo, S., Sibawaihi, S., & Al Faqh, M. A. (2025). PERAN ORANG TUA DALAM MENGATUR PENGGUNAAN GADGET PADA ANAK USIA DINI. Kumara Cendekia, 13(1), 9. https://doi.org/10.20961/kc.v13i1.96477
M. Fransazeli Makorohim, A. A. (2025). PEMBENTUKAN KARAKTER SISWA MELALUI PERMAINAN TRADSIONAL. Communnity Development Journal Vol. 06 No.01, 330-332.
Mahardika, B., Rangga Buana, A., Kunci, K., Tradisional, P., & Kearifan Lokal, N.-N. (2021). REVITALISASI PERMAINAN TRADISIONAL DALAM MENGENALKAN NILAI-NILAI KEARIFAN LOKAL-RELIGIUS PADA ANAK. Jurnal Studi Islam, 13(2). https://jurnalannur.ac.id/index.php/An-Nur
Nadiva, A., Dzikrayah, F., Farhany, D., & Sidiq, F. (n.d.). Upaya Meminimalisir Ketergantungan Siswa MI 2 Pasirpogor Terhadap Penggunaan Gadget (Vol. 3, Number 8). Retrieved https://proceedings.uinsgd.ac.id/index.php/Proceedings
Nugroho, R., Artha, I. K. A. J., Nusantara, W., Cahyani, A. D., & Patrama, M. Y. P. (2022). Peran Orang Tua dalam Mengurangi Dampak Negatif Penggunaan Gadget. Jurnal Obsesi?: Jurnal Pendidikan Anak Usia Dini, 6(5), 5425–5436. https://doi.org/10.31004/obsesi.v6i5.2980
Nurwahidah, Maryati, S., Nurlaela, W., & Cahyana. (2021). Permainan Tradisional Sebagai Sarana Mengembangkan Kemampuan Fisik Motorik Anak Usia Dini. PAUD Lectura: Jurnal Pendidikan Anak Usia Dini, 4(02), 49–61. https://doi.org/10.31849/paud-lectura.v4i02.6422
Perdima, F. E., & Kristiawan, M. (2021). Nilai-nilai Karakter pada Permainan Tradisional Hadang di Sekolah Dasar. Jurnal Basicedu, 5(6), 5342–5351. https://doi.org/10.31004/basicedu.v5i6.1640
Prakoso, A., Hendi Pranoto, M., Pramesti Cahyana Putri, D., Maslachah, N., Hendy Artiwi, L., Nur Susanti, I., Anggriawan, T., & Fauziyah, I. (n.d.). PELESTARIAN DOLANAN TRADISIONAL KURANGI KECANDUAN GADGET PADA ANAK DUSUN BENDOMUNGAL KRIAN SIDOARJO.
Sa’diyah, R. F. (2025). Revitalisasi Permainan Tradisional Dan Kreativitas Anak Sebagai Upaya Mengurangi Ketergantungan Gadget. KHIDMAH NUSANTARA : Jurnal Pengabdian Kepada Masyarakat Vol. 2, Nomor 1, 70-79.
Satari, G. (2021). The Influence of Behavioral Competencies on Project Performance. Project Management Journal, 49(3), 93-101.
Sitorus, M., Tri Amalia, K., & Af-Idah, S. (2024). Peran Orang Tua dalam Mengatasi Kecanduan Gadget pada Anak Usia Dini. In Desember (Vol. 8, Number 2). https://ejournal.upi.edu/index.php/agapedia
SKRIPSI hambatan pelestarian permainan tradisional. (n.d.).
Syilvani, S., Sukaesih, N. S., & Ningrum, D. (2024). Durasi Screen Time dengan Gangguan Tidur Remaja. Jurnal Keperawatan Profesional (KEPO), 5(1), 70–77. https://doi.org/10.36590/kepo.v5i1.941
Tarakarti Gusman, D., Wati, W., & Bulan Lageni, I. (n.d.). Seminar Nasional Pengabdian Masyarakat LP UMJ Website: http://jurnal.umj.ac.id/index.php/semnaskat E-ISSN: 2714-6286 SOSIALISASI DAMPAK POSITIF PENGGUNAAN GADGET BAGI SISWA. Retrieved http://jurnal.umj.ac.id/index.php/semnaskat
Ulfiyana, M., & Purnamasari, A. (2024). Psikoedukasi: Upaya Mengoptimalkan Screen Time Gadget pada Anak Melalui Pola Asuh Positif. Abdimas Universal, 6(2), 346–351. https://doi.org/10.36277/abdimasuniversal.v6i2.398
Wulandari, S., Reski, S. M., Nasution, Y. A., & Lubis, A. (2021). PENGARUH GADGET TERHADAP PERKEMBANGAN SISWA SEKOLAH DASAR. Jurnal Prakarsa Paedagogia, 4(2). https://doi.org/10.24176/jpp.v4i2.6939
Yoga Ginanjar, T. A. (2021). NALISIS PENGARUH PSIKOSOSIAL DAN FAKTOR RESIKO LAINYA TERHADAP KEJADIAN TB MDR. Bina Generasi;Jurnal Kesehatan, Edisi 11 Vol (1), 46-52.
Yumarni, V., & Ma’arif Jambi, S. (n.d.). PENGARUH GADGET TERHADAP ANAK USIA DINI (Vol. 8). Retrieved www.kompas.com
Yustica, L., Utami, C., Fauzanna, A., & Huda, M. M. (n.d.). CENDIKIA PENDIDIKAN. 18(1), 2025. https://doi.org/10.9644/sindoro.v3i9.267

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.