Performance analysis of Navigation AI on Commercial Game Engine: Autodesk Stingray and Unity3D
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Abstract
This research establish crowd simulation on modern game engine such as Autodesk Stingray and Unity 3D. This paper explores the navigation system of both game engine. Furthermore we compare the navigation performance for each navigation system used by those engine: The gameware Navigation which is used in Stingray as its middleware for navigation AI, and Unity Navigation used in Unity3D. We simulate the crowd simulation using scenario of crossroad and narrow-passage. Experimental result demonstrates the navigation of hundreds of agents in densely populated environments.
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How to Cite
Fachri, M., Khumaidi, A., Hikmah, N. and Chusna, N. L. (2020) “Performance analysis of Navigation AI on Commercial Game Engine: Autodesk Stingray and Unity3D”, Jurnal Mantik, 4(1), pp. 61-68. Available at: https://iocscience.org/ejournal/index.php/mantik/article/view/645 (Accessed: 8July2026).
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[3]Z. Ali and M. Usman, "A framework for game engine selection for gamification and serious games," 2016 Future Technologies Conference (FTC), San Francisco, CA, 2016, pp. 1199-1207.
[4]P. Petridis, I. Dunwell, S. de Freitas and D. Panzoli, "An Engine Selection Methodology for High Fidelity Serious Games," 2010 Second International Conference on Games and Virtual Worlds for Serious Applications, Braga, 2010, pp. 27-34.
[5]J. van den Berg, S. Pati, J. Sewall, D. Manocha, and M. Lin, Interactive Navigation Of Multiple Agents in Crowded Environment. USA: University of North California, 2008.
[6]J. van den Berg, M. Lin, and D. Manocha, Reciprocal Velocity Obstacles For Real-time Multiagent Navigation. USA: University of North California, 2008.
[7]Unity Technologies, Inner Workings of the Navigation System, Unity3D Online Documentation, accessed 8 January 2020, https://docs.unity3d.com/Manual/Navigation.html.
[8]Autodesk Inc, Autodesk Gameware Navigation, Autodesk Online Documentation, accessed 28 January 2020, http://help.autodesk.com/view/GWNAV/2016/ENU/
[9]Banoriya D., Purohit R., Dwivedi R.K. (2015). Modern Trends in Rapid Prototyping for Biomedical Applications. Materials Today: Proceedings, 2(4-5): 3409-3418.