Augmented Reality Media As A Butterfly Metamorphosis Learning Method Based Marker Tracking Augmented Reality Media As A Butterfly Metamorphosis Learning Method Based Marker Tracking
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Abstract
This study specifically the butterfly metamorphosis of learning can be done with various media for users of grades 4 through 5 elementary schools and must be attenuated by the instructor in the learning process. This study uses a marker-based search method to help study the butterfly metamorphosis in 3D on a smartphone registered devices. Augmented Reality Also has a Rapid Angle Detection algorithm to support a marker object in it. In the results and application testing colors are not suitable for the visualization process while it is still a perspective that can be processed by the Angle Rapid Detection algorithm and 0-20% in light testing can not be used 21-40% of long Appears 41- 100% faster Appearsr,
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How to Cite
Chaniago, M. P., Triayudi, A. and Esthi, E. T. (2020) “Augmented Reality Media As A Butterfly Metamorphosis Learning Method Based Marker Tracking: Augmented Reality Media As A Butterfly Metamorphosis Learning Method Based Marker Tracking”, Jurnal Mantik, 3(4), pp. 393-399. Available at: https://iocscience.org/ejournal/index.php/mantik/article/view/581 (Accessed: 13July2025).
References
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[3] S. Aisa, “Visualisasi Metamorfosis Kupu – Kupu Berbasis Augmented Reality ( AR ) Sebagai Media Pembelajaran Inovatif Ilmu Pengetahuan Alam,” pp. 25–30, 2017
[4] F. F. Putra, J. N. Sari, and R. Suhatman, “Aplikasi Pembelajaran Metamorfosis Berbasis Android Augmented Reality,” vol. 1, no. September, pp. 1–8, 2012.
[5] F. Ningsih and L. Rusdiana, “Analisis Dan Desain Aplikasi Pembelajaran Metamorfosis Kupu-Kupu Berbasis Augmented Reality,” vol. 2, no. 2, pp. 118–123, 2019