Multimedia Applications Introduction Indonesian Traditional Musical Instruments Using Augmented Reality Technology With Marker Method Based Tracking

Multimedia Applications Introduction Indonesian Traditional Musical Instruments Using Augmented Reality Technology With Marker Method Based Tracking

  • Dendy Virgiawan Universitas Nasional
  • Mohammad Iwan Wahyuddin Universitas Nasional
  • Endah Tri Esthi Universitas Nasional
Keywords: Traditional musical instrument, Introduction Media, Augmented Reality, Marker-Based Tracking

Abstract

The use of Augmented Reality as a medium for the introduction of Indonesian traditional musical instruments to Overcome the lack of introduction of traditional musical instruments, as well as increase of the value of understanding and provide a more interactive experience. An Augmented Reality-based introduction that displays 3D objects from traditional musical instruments. This application is made for smartphones using the Marker-Based Tracking method is the which is a part of the Augmented Reality that can be used in a marker pattern that will be read through a media tool for Android-based devices. Based on testing three devices, the application can run well, this application has a minimum specification operating system Android 5.1 (Lollipop) with a minimum of 1 GB of RAM.

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References

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Published
2020-01-14
How to Cite
Virgiawan, D., Wahyuddin, M., & Esthi, E. (2020). Multimedia Applications Introduction Indonesian Traditional Musical Instruments Using Augmented Reality Technology With Marker Method Based Tracking. Jurnal Mantik, 3(4, Feb), 85-91. Retrieved from https://iocscience.org/ejournal/index.php/mantik/article/view/516

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