The introduction of 3D applications Animal In Indonesia Using Augmented Reality Marker-Based Tracking Method

The introduction of 3D applications Animal In Indonesia Using Augmented Reality Marker-Based Tracking Method

  • Bagas Syihabudin Universitas Nasional
  • Septi Andryana Universitas Nasional
  • Aris Gunaryati Universitas Nasional
Keywords: Augmented Reality, Animal Recognition Media, Introduction Media, Rare, Marker-Based Tracking

Abstract

In this study, specifically about endangered animals can be done with a variety of media and for users aged 5 to 10 and must be accompanied by parents. This research Utilizes the benefits of marker-based tracking methods to familiarize endangered animals in 3D on sponsored smartphone devices. Augmented Reality Also has a FAST Angle Detection algorithm to support a marker object in it. In the results and testing of 300 angles produce 18.75% of objects Obtained, 81.25% of the objects are not supported, for an angle of 600 produces 27.08% of objects received overall, 54.17% of objects received mostly, 18.75% the object is not liked and the angle of 900 produces 58.4% of the objects taken as a whole, 33.3% of the most objects Obtained, 8.

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Published
2020-02-01
How to Cite
Syihabudin, B., Andryana, S., & Gunaryati, A. (2020). The introduction of 3D applications Animal In Indonesia Using Augmented Reality Marker-Based Tracking Method. Jurnal Mantik, 3(4, Feb), 33-41. Retrieved from https://iocscience.org/ejournal/index.php/mantik/article/view/504

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